![]() Killing a minion by any means grants a nearby allied champion the gold for the kill. While there is a nearby allied champion, basic attacks consume a charge to execute minions below a health threshold. Reduces incoming damage from basic attacks, capped at a percentage of the total damage.īasic attacks grant stacking attack speed, up to a maximum amount.Īfter casting an ability, the next basic attack within a period of time deals bonus damage on-hit. Removes all crowd control debuffs (except Airborne) from the user. Upgrades the item when having generated enough gold with that item. Grants bonus mana from basic attacks on-hit and whenever affecting a unit (ally/enemy) with an ability, increased if it is a champion and up to a cap. Grants a shield for a few seconds which mitigates damage that would reduce the user below a health threshold. Grants health regeneration based on mana regeneration.ĭeals damage to nearby enemies over time. Restores mana based on damage taken and restores health based on mana spent.īasic attacks deal bonus damage on-hit against minions. At full stacks, the next basic attack consumes them all to grant it an additional effect on-hit. Gain stacks from moving and attacking, up to a maximum amount. For isolated effects, see further down.īasic attacks (and abilities) deal damage to enemies near the target. ![]() ![]() Below is a list of all named effects and the items to which they belong, with each effect containing at least 2 items.
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